During the Biblical Tribulations, the world of gaming can be imagined as undergoing a transformation unlike anything seen before. What was once an enormous creative industry built around competition, storytelling, exploration, heroism, and personal achievement could become another instrument of centralized power. In this prophetic scenario, the rise of the Beast and his worldwide political system would bring unprecedented pressure upon every aspect of human culture, including entertainment. Revelation portrays the Beast as exercising authority over peoples and nations while demanding allegiance, and it describes an economic system in which participation in ordinary commerce becomes tied to submission to that system.